Large City: Veḡ Ewntew Nå

Veḡ Ewntew Nå

Veḡ Ewntew Nå
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceUnzarbadzah Province
Sub ProvenceGohovai Hold
RegionCi-qoyêi Shrublands
Founded1513
Community LeaderKing Lagotes Perÿdotqug
Area267 km2 (106 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation13364 m (895 ft)
Average Yearly Precipitation178 cm/y (70 in/y)
Population62858
Population Density235 people per km2 (593 people per mi2)
Town AuraTransmutation
Naming
Native nameVeḡ Ewntew Nå
Pronunciation/uːnˈtjuː/ /nɑː/
Direct Translation[solid; sturdy] [telegraph]
Translation[Not Yet Translated]

Veḡ Ewntew Nå (/uːnˈtjuː/ /nɑː/ [solid; sturdy] [telegraph]) is a subtropical Large City located in Gohovai Hold, Unzarbadzah Province, within the United Kingdom of Undermountain.

The name Veḡ Ewntew Nå is derived from the Dwarven language, as Veḡ Ewntew Nå was founded by Dhu Nuldzafral, who was culturaly Dwarvern.

Climate

Veḡ Ewntew Nå has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a cool 18°C (64°F). Veḡ Ewntew Nå receives an average of 178 cm/y (70 in/y) of precipitation, most of which comes in the form of rain during the fall. Veḡ Ewntew Nå covers an area of nearly 267 km2 (106 mi2), and an average elevation of 13364 m (895 ft) above sea level.

Overview

Veḡ Ewntew Nå was founded durring the early 16th century in spring of the year 1513, by Dhu Nuldzafral. The establishment of Veḡ Ewntew Nå was somewhat plagued by a lack of willing colonists, leading to Dhu Nuldzafral electing to pay people to resettle in Veḡ Ewntew Nå.

Veḡ Ewntew Nå was built using the conventions of Dwarvern durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Veḡ Ewntew Nå is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Veḡ Ewntew Nå is buildings are arranged arround a network of crampt paverstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Veḡ Ewntew Nå, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Veḡ Ewntew Nå's Relic of the World That Was are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Veḡ Ewntew Nå gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. Beneath this surface, the people of Veḡ Ewntew Nå can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Veḡ Ewntew Nå places a lot of value on education and being a learned individual.

Civic Infrastructure

Veḡ Ewntew Nå possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Veḡ Ewntew Nå has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Veḡ Ewntew Nå has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Veḡ Ewntew Nå. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Veḡ Ewntew Nå's parks.

Veḡ Ewntew Nå has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Veḡ Ewntew Nå.

Veḡ Ewntew Nå has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Veḡ Ewntew Nå has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Veḡ Ewntew Nå has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Veḡ Ewntew Nå has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Veḡ Ewntew Nå has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Veḡ Ewntew Nå has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Veḡ Ewntew Nå has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Veḡ Ewntew Nå's public wards, blessings, and other arcane systems.

Veḡ Ewntew Nå has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Veḡ Ewntew Nå possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Veḡ Ewntew Nå's grid is powered by a boiler and turbine based power plant.

Veḡ Ewntew Nå's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Veḡ Ewntew Nå has a first rate hospital which caters to anyone in need of long term medical care.

Veḡ Ewntew Nå has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Veḡ Ewntew Nå has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Veḡ Ewntew Nå's natural decorations nor waterways.

Veḡ Ewntew Nå has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Veḡ Ewntew Nå has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Veḡ Ewntew Nå has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Veḡ Ewntew Nå is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Veḡ Ewntew Nå's chapel was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Veḡ Ewntew Nå there is a constant smell of overcooked presumably ethnic food.

The Phase Flea near Veḡ Ewntew Nå are known to be almost tame, such that they can be put to domestic use.

Veḡ Ewntew Nå's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Invocation energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 129
  • Farmers: 196
  • Farm Laborer: 314
  • Hunters: 202
  • Milk Maids: 157
  • Ranchers: 82
  • Ranch Hands: 172
  • Shepherds: 161
    • Farmland: 254574 m2
    • Cattle and Similar Creatures: 15714
    • Poultry: 188574
    • Swine: 12571
    • Sheep: 628
    • Goats: 125
    • Horses, Mounts, and Beasts of Burden: 6285

Craftsmen

  • Arms and Toolmakers: 133
  • Blacksmiths: 139
  • Bookbinders: 82
  • Buckle-makers: 82
  • Cabinetmakers: 142
  • Candlemakers: 216
  • Carpenters: 206
  • Clothmakers: 174
  • Coach and Harness Makers: 66
  • Coopers: 149
  • Copper, Brass, Tin, Zinc, and Lead Workers: 85
  • Copyists: 61
  • Cutlers: 52
  • Fabricworkers: 153
  • Farrier: 380
  • Furriers: 41
  • Glassworkers: 184
  • Gunsmiths: 144
  • Harness-Makers: 61
  • Hatters: 117
  • Hosiery Workers: 44
  • Jewelers: 66
  • Leatherwrights: 153
  • Locksmiths: 63
  • Matchstick makers: 98
  • Musical Instrument Makers: 91
  • Painters, Structures and Fixtures: 78
  • Paper Workers: 95
  • Plasterers: 81
  • Pursemakers: 108
  • Roofers: 67
  • Ropemakers: 64
  • Rugmakers: 62
  • Saddlers: 116
  • Scabbardmakers: 135
  • Scalemakers: 67
  • Scientific, Surgical, and Optical Instrument Makers: 40
  • Sculptors, Structures and Fixtures: 61
  • Shoemakers: 58
  • Soap and Tallow Workers: 220
  • Tailors: 339
  • Tanners: 79
  • Upholsterers: 88
  • Watchmakers: 81
  • Weavers: 179
  • Whitesmiths: 51

Merchants

  • Adventuring Goods Retellers: 43
  • Arcana Sellers: 43
  • Beer-Sellers: 83
  • Booksellers: 98
  • Butchers: 157
  • Chandlers: 153
  • Chicken Butchers: 187
  • Entrepreneurs: 63
  • Fine Clothiers: 157
  • Fishmongers: 184
  • Florists: 38
  • Potion Sellers: 108
  • Resellers: 273
  • Spice Merchants: 83
  • Wine-sellers: 123
  • Wheelwright: 103
  • Woodsellers: 62

Service workers

  • Bakers: 369
  • Barbers: 322
  • Coachmen: 96
  • Cooks: 251
  • Doctors: 138
  • Gamekeepers: 101
  • Grooms: 56
  • Hairdressers: 241
  • Healers: 172
  • Housekeepers: 184
  • Housemaids: 349
  • House Stewards: 190
  • Inns: 59
  • Laundry maids: 120
  • Maidservants: 216
  • Nursery Maids: 116
  • Pastrycooks: 196
  • Restaurateur: 299
  • Tavern Keepers: 285

Specialized Laborer

  • Ashworkers: 93
  • Bleachers: 60
  • Chemical Workers: 36
  • Coal Heavers: 133
  • In-Town Couriers: 139
  • Long Haul Couriers: 157
  • Dockyard Workers: 130
  • Gas Workers: 30
  • Hay Merchants: 53
  • Leech Collectors: 167
  • Millers: 142
  • Miners: 139
  • Oilmen and Polishers: 93
  • Postmen: 153
  • Pure Finder: 78
  • Skinners: 174
  • Sugar Refiners: 36
  • Tosher: 96
  • Warehousemen: 224
  • Watercarriers: 135
  • Watermen, Bargemen, etc.: 169

Skilled Laborers

  • Accountants: 78
  • Alchemist: 93
  • Clerk: 128
  • Dentists: 64
  • Educators: 167
  • Engineers: 93
  • Gardeners: 62
  • Mages: 46
  • Plumbers: 66
  • Pharmacist: 77
  • Professors: 27
  • Scientists: 46
  • Wizards: 27

Civil Servants

  • Adventurers: 61
  • Bankers: 87
  • Civil Clerks: 146
  • Civic Iudex: 70
  • Consultants: 40
  • Exorcist: 146
  • Fixers: 77
  • Kami Clerk: 122
  • Landlords: 135
  • Lawyers: 77
  • Legend Keepers: 104
  • Militia Officers: 483
  • Monks, Monastic: 209
  • Monks, Civic: 190
  • Historian, Oral: 139
  • Historian, Textual: 72
  • Policemen, Sheriffs, etc.: 130
  • Priests: 251
  • Rangers: 87
  • Rat Catchers: 100
  • Scholars: 91
  • Spiritualist: 118
  • Slayers: 35
  • Storytellers: 279
  • Military Officers: 224

Cottage Industries

  • Brewers: 196
  • Comfort Services: 224
  • Enchanters: 69
  • Herbalists: 73
  • Jaminators: 209
  • Needleworkers: 209
  • Potters: 104
  • Preserve Makers: 179
  • Quilters: 96
  • Seamsters: 369
  • Spinners: 165
  • Tinker: 69
  • Weaver: 149

Artists

  • Actors: 64
  • Architects: 24
  • Bards: 101
  • Costumers: 39
  • Dancers: 75
  • Drafters: 41
  • Engravers: 51
  • Fine Furniture Carpenters: 31
  • Glaziers: 67
  • Inlayers: 61
  • Musicians: 174
  • Painters, Art: 32
  • Playwrights: 69
  • Sculptors, Art: 55
  • Wood Carvers: 202
  • Writers: 216

Produce Industries

  • Butter Churners: 209
  • Canners: 184
  • Cheesmakers: 216
  • Ice Merchants: 28
  • Millers: 125
  • Picklers: 110
  • Smokers: 75
  • Stockmakers: 74
  • Tobacconists: 98
  • Tallowmakers: 142

23811 of Veḡ Ewntew Nå's population work within a Foundational Occupation.

34019 of Veḡ Ewntew Nå's population do not work in a formal occupation, but do contribute to the local economy. 5028 (8%) are noncontributers.

Points of Interest

Veḡ Ewntew Nå produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

The roads leading into Veḡ Ewntew Nå possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

The the a suit of boiled leather armor of Charm, an a suit of boiled leather armor imbued with notable amounts of Charm energies was created near Vabibl-vêtha Îè by in time immemorial, reportedly some time during the early 2nd century.

History